PhD in German Studies and Comparative Media Analysis and Practice, Vanderbilt University (expected 2021)
MA in German Languages and Literatures, Vanderbilt University (2016)
BA in Philosophy, Belmont University (2012)
"Agricultural Spaces and Places: Studying User-Created Maps for Farming Simulator 15 at Scale.” In: Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg University Publishing. 2021. (peer-reviewed)
“Damage Over Time: Structural Violence and Climate Change in Video Games.” In: “Violence | Perception | Video Games: New Directions in Game Research,” Ed: Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan. transcript. Bielefeld 2019, p. 105-112.
“Landwirtschafts-Simulator 2008: Bauern der Utopie.” In: „Computerspielemuseum (Hg.): Gameskultur in Deutschland 20 Meilensteine.“ Berlin 2017, p. 122-123.
Scholarships and Awards
GLI Dissertation Enhancement Grant, The Russell G. Hamilton Graduate Leadership Institute, Vanderbilt University (2019)
Fulbright Research Award, German-American Fulbright Commission (2018-2019) - full year of funding
Mellon Graduate Fellowship in Digital Humanities Center for Digital Humanities, Vanderbilt University (2017-2018) - full year of funding
Student Innovation Award, Vanderbilt Institute of Digital Learning (2017)
Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC) Scholar, Vanderbilt University (2016-2018)
“Games in Germany: From Wargames to Computer Games,” at University of Oklahoma, Norman, OK, 22 October 2020.
“The Work of Nonfiction: Simulator Games in Germany between Art, Industry, and Player Practices,” at German Studies Association Conference 2019, Portland, OR, 06 October 2019
“Simulator Dissertation 2019,” at “Digital Humanities Lightning Round” at German Studies Association Conference 2019, Portland, OR, 04 October 2019
“Distant Agricultural Splendor: National Identity, Agricultural Labor, and Space in Farming Simulator” at Architectonics of Game Worlds, Cologne, DE, 18 March 2019
“Damage Over Time: Structural Violence and Video Games,” at Clash of Realities 2018, Cologne, DE, 12 November 2018
“Digital Work, Material Consequences: Approaches to our Virtual World,” Humanities, Arts, Science, and Technology Associated Collaboratory (HASTAC) Conference, Orlando, FL, 4 November 2017
“Effective Action and Meaningful Action in Orwell,” Canadian Game Studies Association (CGSA/ACÉV), Toronto, ON, 2 June 2017
“The Horror of Capital in Darkest Dungeon,” Midwest Popular Culture Association/Midwest American Culture Association (MPCA/ACA), Chicago, IL, 8 October 2016
Workshops, Colloquia, and Public Talks
“Digital Teaching and Course Design Workshop for Graduate Students,” Department of German, Russian, and East European Studies, Vanderbilt University, Nashville, TN, 10 – 11 August, 2020.
"Scholars at Play LIVE: Teaching History through Video Games” at “Learning at Play” Symposium, Center for Teaching at Vanderbilt University, Nashville, TN, 08 November 2019
“Machines with a soul of their own: simulator games, play, and capital” at ManusXMachina critique group, Berlin, DE, 25 April 2019
“Industrial Games,” at “Locating Media DFG-Graduiertenkolleg” Colloquium, Siegen, DE, 30 October 2018
“Talk and Play 04: Queer Sexuality in Dream Daddy,” “Talk and Play” event series at Vanderbilt Center for Digital Humanities, Nashville, TN, 20 April 2018.
“Talk and Play 03: Race and Visibility in Mafia III,” “Talk and Play” event series at Vanderbilt Center for Digital Humanities, Nashville, TN, 22 February 2018. Recording at https://youtu.be/fqCRSwjmyKo
“Talk and Play 01: Games, Protest, Resistance, and Organizing,” “Talk and Play” Event Series at Vanderbilt Center for Digital Humanities, Nashville, TN, 21 September 2017
For a full copy of Derek's CV, please request one via e-mail at firstname.lastname@example.org